Combat
Swinging, energy, dodging, knockback and the weapons you can use.
Swinging
- Press Attack to swing the weapon in your hand; hold it to keep swinging. Tapping a zombie walks you over and attacks it.
- Fast weapons swing every 0.4 seconds, heavy ones every half second. You walk at half speed while swinging.
- Every hit does 90–110% of the weapon's damage and knocks the zombie back (bloaters barely budge, and the Brute hardly at all).
- Swinging costs energy. See Health, hunger & thirst.
Dodging
- Roll throws you a short way in the direction you're moving. You can't be hurt during the roll.
- After you're bitten you get a brief moment where nothing else can hurt you.
- A zombie has to stand next to you for a moment before it bites, and then needs about a second before it can bite again.
Weapons
| Item | Damage | Swing | Also | Weight |
|---|---|---|---|---|
Baseball Bat | 15 | Fast | — | 0 kg |
Lead Pipe | 20 | Heavy | — | 0 kg |
Axe | 6 | Heavy | Chops trees, smashes wood | 0 kg |
Pickaxe | 5 | Heavy | Breaks rocks, scraps metal | 0 kg |
Crowbar | 17 | Fast | Pries boarded doors | 0 kg |
Machete | 26 | Fast | — | 0 kg |
Fire Axe | 32 | Heavy | Chops trees, smashes wood | 0 kg |
Katana | 44 | Fast | — | 0 kg |
Chainsaw | 14 | Heavy | Chops trees, smashes wood | 0 kg |
Jackhammer | 11 | Heavy | Breaks rocks, scraps metal | 0 kg |
Sledgehammer | 40 | Heavy | Breaks rocks, scraps metal | 0 kg |
Combat Knife | 12 | Fast | — | 0 kg |
Rusty 9mm | 28 | Heavy | — | 0 kg |
9mm Pistol | 30 | Heavy | — | 0 kg |
Prestige 9mm | 34 | Heavy | — | 0 kg |
9mm Smg | 14 | Heavy | — | 0 kg |
Pump Shotgun | 14 | Heavy | — | 0 kg |
Tips
- Fight in doorways and corridors so they come at you one at a time.
- Knock one back, step in, hit again. Don't stand still in a crowd.
- A Crowbar or Machete swings fast; a Sledgehammer hits hardest.
- Wear Armor once you find it.
More in Combat
Last edited Sep 11, 2026
















