Dayfell v0.38.27LIVE Download

Combat

Swinging, energy, dodging, knockback and the weapons you can use.

Swinging

  • Press Attack to swing the weapon in your hand; hold it to keep swinging. Tapping a zombie walks you over and attacks it.
  • Fast weapons swing every 0.4 seconds, heavy ones every half second. You walk at half speed while swinging.
  • Every hit does 90–110% of the weapon's damage and knocks the zombie back (bloaters barely budge, and the Brute hardly at all).
  • Swinging costs energy. See Health, hunger & thirst.

Dodging

  • Roll throws you a short way in the direction you're moving. You can't be hurt during the roll.
  • After you're bitten you get a brief moment where nothing else can hurt you.
  • A zombie has to stand next to you for a moment before it bites, and then needs about a second before it can bite again.

Weapons

ItemDamageSwingAlsoWeight
Baseball BatBaseball Bat15Fast—0 kg
Lead PipeLead Pipe20Heavy—0 kg
AxeAxe6HeavyChops trees, smashes wood0 kg
PickaxePickaxe5HeavyBreaks rocks, scraps metal0 kg
CrowbarCrowbar17FastPries boarded doors0 kg
MacheteMachete26Fast—0 kg
Fire AxeFire Axe32HeavyChops trees, smashes wood0 kg
KatanaKatana44Fast—0 kg
ChainsawChainsaw14HeavyChops trees, smashes wood0 kg
JackhammerJackhammer11HeavyBreaks rocks, scraps metal0 kg
SledgehammerSledgehammer40HeavyBreaks rocks, scraps metal0 kg
Combat KnifeCombat Knife12Fast—0 kg
Rusty 9mmRusty 9mm28Heavy—0 kg
9mm Pistol9mm Pistol30Heavy—0 kg
Prestige 9mmPrestige 9mm34Heavy—0 kg
9mm Smg9mm Smg14Heavy—0 kg
Pump ShotgunPump Shotgun14Heavy—0 kg

Tips

  • Fight in doorways and corridors so they come at you one at a time.
  • Knock one back, step in, hit again. Don't stand still in a crowd.
  • A Crowbar or Machete swings fast; a Sledgehammer hits hardest.
  • Wear Armor once you find it.

More in Combat

Last edited Sep 11, 2026