Infected
Every kind of zombie, how they hunt you, and how they change at night.
| Infected | Health | Speed | Bite | Sight | XP | When |
|---|---|---|---|---|---|---|
Walker | 100 | 17 | 10 | 84 | 10 | Day & night |
Cop | 150 | 16 | 12 | 80 | 15 | Day & night |
Runner | 70 | 34 | 8 | 100 | 12 | Night only |
Brute | 900 | 14 | 26 | 150 | 150 | Boss |
Bloater | 280 | 11 | 22 | 70 | 40 | Night only |
Stalker | 90 | 31 | 15 | 128 | 22 | — |
Screamer | 70 | 15 | 8 | 160 | 26 | — |
Spitter | 120 | 14 | 10 | 132 | 28 | — |
Hazmat | 220 | 15 | 16 | 92 | 38 | — |
Ravager | 420 | 25 | 30 | 150 | 95 | — |
Dweller | 200 | 19 | 22 | 34 | 0 | — |
How they hunt
- Zombies wander until they see you. Standing still makes you harder to spot.
- Once they see you they chase. If they lose sight of you, they head for where you were last seen and search for a while.
- Noise draws them: searching containers and prying doors open bring anything nearby to take a look.
- They're slower than you, except for runners.
- At night they see further and move faster, and runners and bloaters come out. See Day & night.
- The map keeps topping them up, faster at night.
XP
Each kill is worth the XP in the table. In co-op, the player who lands the killing blow gets the XP.
Last edited Sep 11, 2026