Dayfell v0.3.0LIVE Download

Patch notes

Every update

What changed in each version of Dayfell. Grab the newest one, or an older build if you need it.

v0.3.0 Co-Op Sep 11, 2026 Latest

Added

  • Co-op for up to 4 players. Open your world to friends and survive Maple Hollow together.
  • Join codes. Tap Host My World to get a 4-letter code; friends tap Join and type it in.
  • Your gear goes with you. Your bag, weapons and vitals come with you into a friend's world, and come home when you leave.
  • Colored jackets and name tags for each player, so you can tell who's who.
  • Friends on the minimap, plus a light around each player at night.
  • Shared world. Zombies, loot, trees, rocks, dropped items and wood boxes are the same for everyone.
  • Zombies go after the nearest living player. Friends can pull a horde off you.
  • More players, more zombies. The horde grows with each friend who joins.
  • Accounts. Create one or sign in from the title screen or the Play With Friends menu.
  • Cloud save. While you're signed in, progress backs up to dayfell.com about every minute and whenever you leave the app.
  • Pick up on a new phone. Sign in and the newest save loads automatically.
  • Respawn next to your host if you go down in a friend's world.
  • Co-op code in the top bar shows the join code and player count. Tap it to see who's playing.
  • The host needs to keep the game open. If the host switches apps for more than about 45 seconds, friends are sent back to their own worlds.
  • Everyone needs a free account to play co-op.

Changed

  • New title screen button: Play With Friends. The footer shows who you're signed in as.
  • The pause menu has a co-op option: host, see your code, or leave.
  • While hosting, the world keeps running when you pause, so your friends aren't frozen.
  • The game now needs internet permission, but only for accounts, cloud save and co-op. Solo play still works offline.

Fixed

  • The game loop could stall on slow phones if a frame fired before everything had loaded.
Download v0.3.0 · 73 KB
v0.2.2 Name Change and website Sep 11, 2026

Added

  • Phone: the app is now called Dayfell under its icon and in your app list.
  • Title screen: the logo reads DAYFELL, with "dayfell.com" in the bottom corner.
  • Pause menu now reads "Dayfell v0.2.2".
  • Download file is now named Dayfell-v0.2.2.apk.
Download v0.2.2 · 57 KB
v0.2.0 Persistent Saving Sep 11, 2026

Added

  • Lighter materials: logs and stone are now 0.8 kg each, planks 0.5 kg and scrap 0.4 kg.
  • Bigger stacks: logs, planks, stone and scrap stack to 20, and nails to 99.
  • Bigger bag: 30 kg to start, and 45 kg once you find the hiking pack.
  • Clearer message: when you can't pick something up, it now tells you why, for example "TOO HEAVY 29.9/30 KG · USE A WOOD BOX" or "NO FREE BAG SLOTS". The weight number in the top-left panel turns red when you're close to the limit.

Fixed

  • Upgrading your versionf rom the website will not require a new game to be created
v0.1.2 Chop Chop Sep 11, 2026

Added

  • You can now chop down trees
  • You can now break stone blocks
  • Stone blocks have been added to the game

Changed

  • Zombies now hear you within 4 tiles if you are choping down a tree or a stone.
v0.1.1 Crafting Sep 11, 2026

Added

  • You can now access a crafting menu where you can craft axe, pickaxe, boxes, and planks.

Changed

  • adjusted weight of wood from chopped down trees to make mechanics better
v0.1.0 Settings Menu Sep 11, 2026

Added

  • A settings menu has been added that lets you modify controls for phones, you can now one click walk to locations from the mini map, or the main map.
v0.0.1 Version 1 - Release Sep 11, 2026

Added

  • Explore: a suburban street at dusk with the full game controls on screen: health and stamina bars, day clock, minimap, joystick, quick-item bar, and Attack / Use / Roll / Bag buttons.
  • Inside a house: the roof lifts off when you walk in. Searching a cabinet takes a couple of seconds and makes noise.
  • The bag: a grid inventory with a weight limit and equipped slots. The last row stays locked until you find a bigger backpack.
  • Region map: the chain of maps, with Map 01 open and the rest locked.
  • Map: one neighbourhood with three streets and a park. Eight houses and the Hollow Market can be entered; the ninth is boarded up for now. You can also search outdoors: trash cans, crates, car trunks and a dumpster.
  • Bag: 20 slots and a 20 kg limit. You can eat, drink, heal, swap weapons and pin items to the quick bar. A hiking pack in the market's back room gives you 4 more slots and 10 kg more
  • Survival: health, stamina, hunger and thirst. A full day takes 24 minutes of play, and nights get dark with streetlights.
  • Zombies: four kinds. They follow you through doors, and you fight them with a bat or a lead pipe you can find.
  • Saving: the game saves itself, and Continue on the title screen picks up where you left off.
  • When you die, you wake up at the start and keep your bag. I picked the gentler option since we hadn't settled this yet.